The year-spanning, epic quai-tabletop, quasi-LARP game of vampire set in ancient Rome that has been a weekly stay of my life these three years living in New York ended last night.
As posted in the co-ST,
kleenestar's journal:
After four years and one month of play, Gloria Mundi has come to an end.
Twenty-five story arcs. Three hundred years of Roman history. A cast of over fifteen hundred characters. One hundred and twenty one sessions - not counting downtimes. Epic highs. Despicable lows. Betrayals, redemptions, re-betrayals and heroic sacrifices. Hope, despair, vanity, self-destruction, and confrontations between the old world and the new. The fall of Rome and the fall of individual men and women.
It's over, ladies and gentlemen. Sic transit Gloria Mundi.Quintus, the Senator: A proud Roman and Ventrue, who by patience and cunning built governments and achieved unthinkable heights, only to lose them again to personal excess - you reached the top again and again, but found yourself with nowhere to go but the gutter.
Remius, the Blacksmith: Family man, Lasombra, your mortal family, carefully tended, is an empire unto itself too populous to be destroyed - you were ultimately destroyed by the darkness that you studied and yet could not deny yourself...but then, you were prepared for that, weren't you?
Actaia, the Seeress: Always a Malkavian's Malkavian, your visions drove the group to a higher purpose, leading them from a small Gallic town to Rome itself and then beyond - and yet such power has always been a thing for others to fear and exploit and no matter how cold and in control, no woman is an island.
Aniketos, the Beauty: Because of you, there is a clan Toreador, and your skill with gathering the finest mortals, art, and treasure was surpassed only by your capacity to weave social networks and collect friends - watchful and patient, you redefined yourself slowly but, when it came, change was often dramatic, monstrous, and even more liberating than you could have dreamed.
Idir, the Silent One: Forever a foreigner in the lands you visited, your Asamite heritage gave you a unique perspective and a calm, deliberate voice that would often mark you as the neutral leader of the group - but who can be a leader who does not stand apart, and he who stands apart cannot change; only at the very end did you become a citizen of the world rather than an observer thereof.
Marcus, the Philosopher: A fine Greek mind transformed in the jaws of the mother of the Gangrel, you were dedicated from the start to bringing logic and natural philosophy into the wild places, civilized and otherwise - and yet so few understood your actions the way you wished them to, and no teacher can truly foresee his students' fates.
As a group, you raised each other to glory and ripped one another from power; brought the civilized world to its knees and showed it the path through chaos into the future. As individuals, you became ever more completely yourselves as the crucible of the world tested and forged and, in the end, could not break you.
Thus passes the glory of the world, but every end is a beginning.